Posterous theme by Cory Watilo

Week 10 - Almost Finished Project

Click here to download:
Monkey_Almost_Finished.prproj (134 KB)
Okay.  This week we finished making the monkey, rigging it, making the environtment, adding materials and modifiers.  We are done.  All it took was five weeks, one hour a day, and about five hours of rendering.  Then it was too big to upload, so we threw it into Adobe Premiere to compress it.  Now, we just gotta add the credits and logos.  Tonezilla and Crustay were my partners for this.  You'll be able to tell that you're at the right spot 'cause they're going to have the exact same post as me.

Week 9 - Monkey's Environment

Monkey_environment
For this picture, we took a picture of the Happy Go Monkey 5 Final Level and threw it on a plane.  Then we modeled boxes to make the buildings, a cylinder for the pedestal in the center, and capsules to make the bananas.  We're working on putting the monkey into the scene, but the file containing the fully-rigged model got corrupted and we had to start the rigging over.  We will probably be finished before November, but no guarentees.

Week 8 - Rigged Model

Monkey_rigging
This week, my partner and I teamed up with Josh, a.k.a Crustay, in order to rig our awesome monkey.  Well, we didn't really team up as much as outsource.  My partner and I made a monkey, but didn't want to rig it, so we made Josh do it for us.  Maybe next week you can see the little guy do a dance, and we might even have a decent environment by then.

Week 7 - Cliches and Monkeying Around

Happy_monkey
From one big project to another, only this time we're including a fully rigged model, based of a cheap Flash game online.  It's pretty much the only thing we're including.  So far, we have modeled the majority of the monkey, but the face, fingers, and other small details still elude us.  We have outsourced the rigging of our half complete, faceless chimp to Josh, who cannot remember his posterous name, othrewise I'd give it to you. 

Week 6 - Rolling

This week, I took my partner's idea and ran with it.  Together, we managed to make a car, made out of an exdtrudeed box, hover in the center of a torus.  The desert environment is just a plain with a texture and the cacti are more extruded boxes.  Everything animated here is done with the Autokey feature.

(download)

Week 5 - Finished Logo

(download)
I finally rendered out the final clip in my logo.  In Adobe Premiere, I put the clips together, and added a bit of text that I forgot in Max.  The last clip is a Biped fishing, which is done using MoCap, with the logo title in the corner.

Week 4 - A Small Delay

Table
I keep forgetting to stop by after school and render out the final piece of my logo, so instead of the finished product, you get to see a nice table and chair with a not so nice cup and plate.  I took a box for the table and chair, extruded out the legs, and added a pretty material.  The cup was a line and lathe process, and the plate was just awful.  I tried to make it a line and lathe, but it wouldn't show up in the rendered view.  After three days of trying and failing to fix it, I gave up and made a really really tiny cylinder, painted it white, and hoped for the best.

Week 3 - Beginning the Logo

(download)
I am in the process of making my logo.  So far, you see a biped being chase by a fish, being chased by an enourmous worm.  The fish is made out of a sphere and some extruded boxes to make the fins.  The worm is just a ton of spheres.  In both cases, the eyes were extruded using Soft Selection.  The second part of the video is finished, but it takes too long to render, so you probalbly won't be seing it soon.

Week 2 - Refreshing our Memory

(download)
I made an incredibly basic animation this week.  A couple of Toruses (torusi?  torus?) without materials fall around a bouncing sphere, then they all go back to the skies.  Soon, we'll get into the REAL interesting animations, like pseudo-company logos.  Stay tuned.

Week 1 - A Fresh Start

This Image epicts a dragon on a small mound of rocks, coal, and skulls.  The curve of the dragon's wings, as well as the contrast between the bright fire and the dark background, lead the viewer's eye to the center.  the symmetry of the wings and the rock give a sense of balance and rhythm, and the bright light around the tail lead you to the center, where the brightest flame is within the dragon's mouth.