Speaking of bad segues, Happy Holidays.
Or just volcanoes. Whichever you prefer. In this week's update, we just took our Shield volcano, shrunk it a bit, and added explosions. A couple of spheres with a lava material on them, and an identical cone were hooked up to a bomb to make the... well... Bomb...
Max has been AWOL for about two weeks now. We watched half of a movie to pass the time, hoping that it would come back, but... It's safest to just assume it's dead, and move on. Maya has been kind to us, and we're thinking of starting a more long term relationship. We made fire and lightning, but figuring out how to render it was awful, so if the video doesn't work, blame Maya.
This week, we couldn't get into Max because the class' license expired. We tryed using a different program, Autodesk Maya, but it crashed for us on Day 1 and wouldn't start up again. So we spent the week using Kuder Navigator, a program to help people, mostly students, explore their future. It gives quick exams, takes your answers, and tells you where you are strongest. It then gives you a list of potential jobs and their median pay. It told me I should be a teacher, either Math or Science, but I'd be okay with English too, and I heartily agree. It looks like I'll need at least a Bachelor's, since I want to teach in a high school. Oh well.
Next week, we'll hopefully be back to making enourmous mountains that explode.
This week we weren't working on a big project. This time, we're just filling the space between the last one and the next.
We took a sphere and a few boxes and threw the Mass FX modifier on them. The sphere rolled down the boxes and hit a button, which we auto-keyed. The button cause a "hose" to expand, pushing a box off the ledge, the box landed on a ramp that launched another sphere into a cone. All of this was done with auto-keying.